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How To Use A Redstone Repeater In Minecraft

A redstone repeater is a block used in redstone circuits to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.

Contents

  • 1 Obtaining
    • 1.1 Breaking
    • 1.2 Natural generation
    • 1.3 Crafting
  • 2 Usage
    • 2.1 Signal transmission
    • 2.2 Signal repeating
    • 2.3 Signal delay
    • 2.4 Signal direction
    • 2.5 Signal locking
  • 3 Sounds
  • 4 Data values
    • 4.1 ID
    • 4.2 Metadata
    • 4.3 Block states
  • 5 Video
  • 6 History
    • 6.1 Redstone repeater "items"
      • 6.1.1 Appearances
        • 6.1.1.1 Unpowered Repeater
        • 6.1.1.2 Powered Repeater
      • 6.1.2 Names
        • 6.1.2.1 Unpowered Repeater
        • 6.1.2.2 Powered Repeater
  • 7 Issues
  • 8 Trivia
  • 9 Gallery
  • 10 References

Obtaining [ ]

A redstone repeater can be obtained by crafting, by looting jungle temples, or by breaking a previously-placed repeater.

Breaking [ ]

A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an item. To remove a redstone repeater, mine it.

A redstone repeater is removed and drops itself as an item if:

  • its attachment block is moved, removed, or destroyed;
  • water or lava flows into its space;‌[ Java Edition only ]
  • a piston tries to push it or moves a block into its space.

Natural generation [ ]

A redstone repeater generated in the jungle temple's hidden room.

A single redstone repeater is generated naturally in each jungle temple.

Crafting [ ]

Ingredients Crafting recipe
Redstone Torch +
Redstone Dust +
Stone

Usage [ ]

A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.

A repeater can be placed only on top of opaque blocks (dirt, stone, etc.), on top of upside-down slabs, upside-down stairs, furnaces, and glass. In Bedrock Edition, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See Opacity/Placement for more information. To place a repeater, use the Place Block control.

A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.

A repeater is 0.125 (18) blocks high.

Signal transmission [ ]

A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see signal locking, below).

Different ways to power a repeater

A redstone repeater can be powered by any of the following components at its back:

  • an active power component (redstone torch, lever, block of redstone, etc.)
  • powered redstone dust
  • a powered redstone comparator or another powered redstone repeater facing the repeater
  • a powered opaque block (including any opaque mechanism components, such as dispensers, redstone lamps, etc.)

A redstone repeater can power any of the following components at its front:

  • redstone dust
  • a redstone comparator or another redstone repeater facing away from the repeater
  • any opaque block (including any opaque mechanism components)

A redstone repeater can activate any mechanism component it is facing.

An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.

Signal repeating [ ]

A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.

Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of redstone dust the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.

While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).

Signal delay [ ]

When initially placed, a redstone repeater has a delay of one redstone tick (equivalent to two game ticks, or 0.1 seconds barring lag).

A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).

A repeater set to a delay of two to four redstone ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.

Although a repeater cannot be set to have a delay of zero, instant repeater circuits are possible (circuits that repeat a signal with no delay).

In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick[ more information needed ]

Signal direction [ ]

A redstone repeater acts as a "diode" – it allows redstone signals through in one direction (unlike redstone dust or opaque blocks that can transmit redstone signals in any direction).

A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.

Signal locking [ ]

The left repeater has been locked in an unpowered output state by the right repeater.

Locked Redstone Repeater (S) JE6 BE2.png Powered Locked Redstone Repeater (S) JE7.png

A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.

If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.

Sounds [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.wood.break subtitles.block.generic.break 1.0 0.8 16
None [sound 1] Blocks Falling on the block with fall damage block.wood.fall None [sound 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.wood.hit subtitles.block.generic.hit 0.25 0.5 16
Block placed Blocks When the block is placed block.wood.place subtitles.block.generic.place 1.0 0.8 16
Footsteps Blocks Walking on the block block.wood.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
? Blocks Once the block has broken dig.wood 1.0 0.8
? Blocks Falling on the block with fall damage fall.wood 0.4 1.0
? Blocks While the block is in the process of being broken hit.wood 0.23 0.5
? Blocks Jumping from the block jump.wood 0.12 1.0
? Blocks Falling on the block without fall damage land.wood 0.18 1.0
? Blocks Walking on the block step.wood 0.3 1.0
? Blocks When the block is placed use.wood 1.0 0.8

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Form Translation key
Redstone Repeater repeater Block & Item block.minecraft.repeater

Bedrock Edition:

Redstone Repeater Resource location Numeric ID Form Translation key
Unpowered block unpowered_repeater 93 Block tile.unpowered_repeater.name
Powered block powered_repeater 94 Block tile.powered_repeater.name
Item repeater 356 Item item.repeater.name

Metadata [ ]

In Bedrock Edition, redstone repeaters block use the following data values:

Bits Values
0x1
0x2
A two-bit field storing a value from 0 to 3 specifying the direction the redstone repeater is facing:
  • 0: Facing north.
  • 1: Facing east.
  • 2: Facing south.
  • 3: Facing west.
0x4
0x8
A two-bit field storing a value from 0 to 3 specifying the redstone repeater's delay:
  • 0: Delay of 1 redstone tick.
  • 1: Delay of 2 redstone tick.
  • 2: Delay of 3 redstone tick.
  • 3: Delay of 4 redstone tick.

Effectively, add the repeater's facing value (0 to 3) to 4×(delay-1). For example, a repeater facing west with a delay of 3 redstone ticks would have a block data value of 3 + 4×(3-1) = 11.

Block states [ ]

Java Edition:

Name Default value Allowed values Description
delay 1 1
2
3
4
The redstone repeater's delay in redstone ticks.
facing north east
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
locked false false
true
True if the repeater is currently locked.
powered false false
true
If the redstone repeater is lit.

Bedrock Edition:

Name Default value Allowed values Description
repeater_delay 0 0
1
2
3
The redstone repeater's delay in redstone ticks minus 1.
direction 0 0
1
2
3
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.

Video [ ]

History [ ]

For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see /Asset history

Java Edition Beta
1.3 Redstone Repeater (S) JE1.png Redstone Repeater (item) JE1.png Added redstone repeaters.
Originally, the four possible settings were "1, 2, 5 and 7",[1] but Jeb decided to change the settings to "1, 2, 3, and 4".[2]
The particle when breaking redstone repeaters is currently a smooth stone slab top texture, even though none of the elements on the model use it.
1.7 Redstone Repeater (S) JE2.png The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
Nearby redstone dust now automatically connects to a redstone repeater.
Java Edition
? The breaking particle of restone repeaters has been changed to an unlit redstone torch when unpowered and a lit redstone torch when powered.
1.3.1 12w22a Redstone repeaters now naturally generate inside jungle temples.
1.3 Redstone Repeater (item) JE2 BE1.png The texture of redstone repeater items have been changed.
1.4.2 12w42a Redstone Repeater (S) JE3.png The top texture of redstone repeaters has now been changed.
Locked Redstone Repeater (S) JE1 BE1.png Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.
1.5 13w02a Redstone Repeater (S) JE4 BE1.png The side textures of redstone repeaters have been changed to use the top texture of stone slabs.
? The breaking particle of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.
1.8 ? Repeaters no longer produce block light when powered.
14w10a Powered Redstone Repeater (S) JE5.png Torches on repeaters now no longer have protruding features.
The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from Redstone Repeater JE2 BE1 (facing NWU).png Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Active Redstone Repeater JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Locked Redstone Repeater JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png to Redstone Repeater JE3 (facing NWU).png Redstone Repeater Delay 2 JE3 (facing NWU).png Redstone Repeater Delay 3 JE3 (facing NWU).png Redstone Repeater Delay 4 JE3 (facing NWU).png Active Redstone Repeater JE3 (facing NWU).png Active Redstone Repeater Delay 2 JE3 (facing NWU).png Active Redstone Repeater Delay 3 JE3 (facing NWU).png Active Redstone Repeater Delay 4 JE3 (facing NWU).png Locked Redstone Repeater JE3 (facing NWU).png Locked Redstone Repeater Delay 2 JE3 (facing NWU).png Locked Redstone Repeater Delay 3 JE3 (facing NWU).png Locked Redstone Repeater Delay 4 JE3 (facing NWU).png Locked Active Redstone Repeater JE3 (facing NWU).png Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png .
14w10b Powered Redstone Repeater (S) JE4.png Repeater torches now have protruding features again.[3]
? Powered Redstone Repeater (S) JE7.png The torches on redstone repeaters are now affected by ambeint occlusion.
1.13 17w47a All 3 IDs for the redstone repeater have now been merged into 1 ID: repeater.
Added powered block state to redstone repeaters.
Redstone repeaters now render their underside, which has changed their undersides from Redstone Repeater JE3 (facing NWU).png Redstone Repeater Delay 2 JE3 (facing NWU).png Redstone Repeater Delay 3 JE3 (facing NWU).png Redstone Repeater Delay 4 JE3 (facing NWU).png Active Redstone Repeater JE3 (facing NWU).png Active Redstone Repeater Delay 2 JE3 (facing NWU).png Active Redstone Repeater Delay 3 JE3 (facing NWU).png Active Redstone Repeater Delay 4 JE3 (facing NWU).png Locked Redstone Repeater JE3 (facing NWU).png Locked Redstone Repeater Delay 2 JE3 (facing NWU).png Locked Redstone Repeater Delay 3 JE3 (facing NWU).png Locked Redstone Repeater Delay 4 JE3 (facing NWU).png Locked Active Redstone Repeater JE3 (facing NWU).png Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png to Redstone Repeater JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Active Redstone Repeater JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png Locked Redstone Repeater JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png .
Prior to The Flattening, these blocks' numeral IDs were 93 and 94, and the item's 356.
1.14 18w43a Redstone Repeater (S) JE5 BE2.png Powered Redstone Repeater (S) JE9.png Locked Redstone Repeater (S) JE5.png Powered Locked Redstone Repeater (S) JE6.png Redstone Repeater (item) JE3 BE2.png The textures of redstone repeaters have now been changed.
18w50a Locked Redstone Repeater (S) JE6 BE2.png Powered Locked Redstone Repeater (S) JE7.png As the texture of bedrock has been changed, the textures of locked redstone repeaters have also now been changed.
19w12b Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.
Pocket Edition Alpha
v0.14.0 build 1 Redstone Repeater (S) JE3.png Redstone Repeater (item) JE2 BE1.png Added redstone repeaters.
Bedrock Edition
1.2.0 beta 1.2.0.2 Redstone repeaters now render their underside, which has changed their undersides from Redstone Repeater JE2 BE1 (facing NWU).png Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Active Redstone Repeater JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Locked Redstone Repeater JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png to Redstone Repeater JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Active Redstone Repeater JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png Locked Redstone Repeater JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png .
1.10.0 beta 1.10.0.3 Redstone Repeater (S) BE2.png Powered Redstone Repeater (S) BE2.png Redstone Repeater (item) JE3 BE2.png The textures of redstone repeaters have now been changed.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Redstone Repeater (S) JE3.png [ verify ] Redstone Repeater (item) JE2 BE1.png Added redstone repeaters.
TU19 CU7 1.12 Locked Redstone Repeater (S) JE1 BE1.png [ verify ] Added repeater locking to redstone repeaters.
1.90 Redstone Repeater (S) JE4 BE1.png [ verify ] Redstone Repeater (item) JE3 BE2.png The textures of redstone repeaters have now been changed.
New Nintendo 3DS Edition
0.1.0 Redstone Repeater (S) JE3.png [ verify ] Redstone Repeater (item) JE2 BE1.png Added redstone repeaters and repeater locking.

Redstone repeater "items" [ ]

The following content is transcluded from Technical blocks/Redstone Repeater.

This section is missing information about Pick Block functionality.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Beta
1.3 Both unpowered and powered repeaters have extra, unobtainable item forms corresponding to their block IDs. They can be obtained via inventory editors with numeric item IDs 93 and 94.
1.6 Test Build 3 Unpowered redstone repeater items can be obtained from the newly added debug chests, mainly from the 8th slot of the 4th chest from the left, and the 22nd slot of the 7th chest from the left.
Powered redstone repeater items can be obtained from the newly added debug chests, mainly from the 9th slot of the 4th chest from the left, and the 23rd slot of the 7th chest from the left.
release Debug chests no longer spawn, preventing unpowered and powered redstone repeater items from being obtained this way.
Java Edition
1.3.1 12w16a Unpowered and powered items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID.
1.7.2 13w37a The direct item forms of unpowered and powered repeaters have been removed from the game. They can no longer exist as an item in any way, only as a placed block.
Pocket Edition Alpha
? Redstone repeaters probably exist as an item.

Appearances [ ]

Unpowered Repeater [ ]
Java Edition Beta
1.3 Smooth Stone Slab (side texture) JE1 BE1.png The unpowered repeater item uses this texture in inventories, when held in first or third person view or as a dropped item.
Java Edition
1.4.2 12w34a The unpowered repeater item now uses the aforementioned texture when in an item frame.
1.5 13w02a Off Redstone Repeater (texture) JE2 BE2.png The unpowered repeater item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
Powered Repeater [ ]
Java Edition Beta
1.3 Smooth Stone Slab (side texture) JE1 BE1.png The powered repeater item uses this texture in inventories, when held in first or third person view or as a dropped item.
Java Edition
1.4.2 12w34a The powered repeater item now uses the aforementioned texture when in an item frame.
1.5 13w02a On Redstone Repeater (texture) JE2 BE2.png The powered repeater item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
Bedrock Edition
? Smooth Stone (texture) JE1 BE1.png Powered repeaters use this texture.[4]
? Smooth Stone (texture) JE2 BE2.png Powered repeaters use this texture.[5]

Names [ ]

This section is missing information about Expected b1.9 crash.

Please expand the section to include this information. Further details may exist on the talk page.

Unpowered Repeater [ ]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.3 - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.diode.name

When given using the /give command, it is announced as tile.diode.name.

Powered Repeater [ ]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.3 - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.diode.name

When given using the /give command, it is announced as tile.diode.name.

Issues [ ]

Issues relating to "Redstone Repeater" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • The recipe and appearence of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other

Gallery [ ]

  • A redstone clock formed from a redstone torch and a repeater.

  • A redstone clock formed from two repeaters.

  • MCRedstoneSim diagram of a two-way repeater.

  • Crossing redstone wires using repeaters.

References [ ]

  1. http://twitter.com/jeb_/status/33888465502339073
  2. http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6
  3. MC-50242
  4. https://youtu.be/UgHbUFnr2NE?t=2m50s
  5. https://youtu.be/Ib83drtXv6Y?t=3m40s

How To Use A Redstone Repeater In Minecraft

Source: https://minecraft.fandom.com/wiki/Redstone_Repeater

Posted by: naquinyouriaget.blogspot.com

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